![]() ![]() ![]() So, FutureSplash gained massive exposure by being a part of the two most popular browsers of the time. Then, in August of 1996, Microsoft embedded the product as a media player for MSN.com. The product was so versatile that Netscape included it as a featured extension. ![]() The FutureSplash Viewer had two main advantages: it worked on any browser and ran the animations quickly with small file sizes. Yes, MSN was big back then.īut, how did they get big clients so quickly? In short, FutureSplash allowed users to create animations and then play them on the web. With a growing internet, they quickly secured some big clients, like the Simpsons website,, and MSN.com. In 1996, their software, FutureSplash, included animation and the use of a pen to draw. And, while their first try didn't sell well, it taught them valuable lessons. The team was obsessed with flexibility and ease of use for digital artists. Though it seemed like a gamble, Jonathan Gay was convinced that pen drawing was the future. With the help of Michelle Welsh, they formed FutureWave Software in 1993 to focus on animation. Gay was a game developer, and Jackson wanted to get into the world of MacIntosh software. And that's where Jonathan Gay and Charlie Jackson come in.īoth met at a MacIntosh Users Group and clicked immediately. The platform needed to be light, fast, and easy to use. But they had to be quick to deal with slow connections. ![]() The internet called for alluring visuals. So, as the internet grew in popularity, it was clear the world needed another solution. The software was rigid, and it lacked compatibility. Games, interactive encyclopedias, and videos were clunky and slow. Flash's history in a flashīack in the '90s, multimedia came in diskettes and CDs. In this article, we'll talk about the history and decisions that led many to ask whether Apple killed Flash. And, yes, Steve Jobs had a lot to do with it. So, what happened? The story behind this crucial moment in technological history is complex and fascinating. It was so successful that everyone wanted to be a part of it at one point during the history of the internet.īut, in 2020, Flash reached its End of Life. The games were alluring, the websites inviting and interactive. ![]()
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